I'm an adept games programmer and Unity generalist with a strong UI and tools development background. Check out my experience below!
You can also see my feedback and 100% success rating on my Upwork Profile.
Electioneering puts the 2020 election in the hands of the player, allowing them to hack information, sway voters, and interact with special agents in this turn-based, data-driven strategy game. For this project I put together nearly all of the UI implementation and agent interactions, including a full dialogue system with a custom Unity editor tool.
Battle Bees Royale is a multiplayer, mobile, top-down, battle royale game where bee blimps battle against each other in a post-human world! I worked on a team at Eastedge Studios to develop this game using Unity and a PlayFab backend.
Mayor! Mayor! is a mobile city-builder, idle-simulation game that I developed solo over the course of 3 months in early 2018. It was developed using Unity (C#) and Blender. It is published on both the Google Play Store and the iOS App Store. If you're interested in learning more, check out the link above!
Skewerz is a real-time, snake-like game in which players must navigate their skewer along a treacherous cutting board to collect fruit and earn points. Developed using Unity, this project features 60 levels including 6 intense boss fights. I helped develop the game's core gameplay as well as the PlayFab store/inventory integration and UI implementation.
Idioma is a word puzzle game themed around idioms! Players must find the idioms hidden in the pool of words. This project was created in Unity and uses a custom Node.js backend server/puzzle creator.
Daytrader is a Monopoly-esque board game based on the volatility of the stock market. For this project I created a fully-featured Unity WebGL demo of the physical board game that can be played at the link above!
Trove Ball is an endless runner game that features challenging gameplay, 20 different enemies including bosses, achievements, and more! I developed this game mostly during November of 2018 using Unity. Available on both Google Play and the App Store.
Crowd is a combination of several minigame prototypes that used the motion and positioning of people in a real world space to control the game! This project was developed as an individual senior design project using Unity (C#) and a custom OpenCV plugin for Unity (C++).
This 2D side-scrolling fighter game made for Insanity Jam 4 was my first published game. Play as Captain BeardHook as you defeat a multitude of pirates on your fight back to your ship!
Creating and playing games is one of my greatest passions in life and I love crafting and sharing those exciting play experiences with others. Outside of games I love listening to music, enjoying great food, and hanging out with family and friends.