Jacob Dunbar

Hello! I'm a senior software engineer with a passion for creating engaging and innovative games, apps, and experiences.
I love to tackle tough problems using my diverse skill set and project history. Check out my prior work below!

Projects

Project Disc Golf Gameplay

Project Disc Golf

Life Sim Strategy Game (Alpha Demo Video)

The coziness of Animal Crossing meets the strategy of Gloomhaven in this disc golf-themed adventure by Grimbar Interactive. This project is currently in early development!

2026 - Present
COTALAND App

COTALAND

Guest Experience & Staff Apps (Android, iOS)

Led the development of the guest experience app and internal staff app for COTALAND, a brand new theme park located next to the Circuit of the Americas racetrack in Austin, Texas. I also assisted with the development the backend API used by the apps as well as an admin dashboard web app. This project utilized Flutter, Payload CMS, Node.js, and PostgreSQL.

July 2024 - October, 2026
Turbo Trials Gameplay

Turbo Trials

Multiplayer Kart Racing Game (Gameplay Video)

A solo-developed passion project of mine, and would-be first title of my co-founded studio Grimbar Interactive. Built as a spiritual successor to Kirby Air Ride, Turbo Trials aimed to improve on the popular City Trial game mode of its predecessor by adding mid-round minigames, unique characters and vehicles, and a variety of new arenas. This project was developed in Unity and features server-authoritative gameplay with client-side prediction using the FishNet networking framework. Work on this project has been suspended indefinitely.

2022 - 2024
OPTICS Digital Twin

OPTICS

Realtime Digital Twin (Project Page)

Co-led the development of the user interface for a digital twin of the Port of Corpus Christi, which got featured in a Unity article! This Unity app allows users to view and interact with a real-time simulation of the port, including ship traffic, weather, and other data.

August 2023 - August, 2024
Battle Bees Royale Gameplay

Battle Bees Royale

Multiplayer Battle Royale Game (Gameplay Video, Multiplayer Features Video)

Battle Bees Royale was a multiplayer, mobile, top-down, battle royale game where bee blimps battle against each other in a post-human world! I co-led the engineering efforts, focusing on networked gameplay mechanics, multiplayer features (lobbies, squads, friends, and leaderboards), and UI. This project was developed in Unity using the Photon PUN2 networking framework and PlayFab for backend services.

June 2019 - November 2020
Grumpy Goats

Grumpy Goats

Mobile Physics Puzzle Game (Website, iOS)

Led the engineering efforts for a ground-up rebuild of the game's core gameplay, UI, and backend services (ads, analytics, IAP, and social features). Built using Unity, Firebase, IronSource, and the Facebook SDK.

2022 - 2024
Project Gemini

Project Gemini™

Realtime Digital Twin (Project Page)

Led the development of the Unity interface for Project Gemini™, an active digital twin platform built by The Acceleration Agency.

August 2023 - August, 2024
Skewerz

Skewerz

Annoying Orange Mobile Game (iOS)

Skewerz is a real-time, Snake-like game in which players must navigate their skewer along a treacherous cutting board to collect fruit and earn points. Developed using Unity, this project features 60 levels including 6 intense boss fights. I led the programming and development of the core gameplay, boss fights, PlayFab IAP & inventory integration, and UI.

August 2019 - April 2020
Electioneering

Electioneering

Political Strategy Game (Steam)

Electioneering puts the 2020 election in the hands of the player, allowing them to hack information, sway voters, and interact with special agents in this turn-based, data-driven strategy game. For this project I put together nearly all of the UI implementation and agent interactions, including a full dialogue system with a custom Unity editor tool.

June - December, 2020
Trove Ball Gameplay

Trove Ball

Endless Runner Mobile Game  (Gameplay Video, Website)

Trove Ball is an endless runner game that features challenging gameplay, 20 different enemies (including bosses), achievements, and more! I solo-developed this game mostly during November of 2018 using Unity. Unfortunately it's no longer available for download.

November 2018
Mayor! Mayor!

Mayor! Mayor!

Idle Simulation Mobile Game  (Trailer, Website)

Mayor! Mayor! is a mobile city-builder, idle-simulation game that I developed solo in early 2018 as my first published project. It was developed using Unity (C#) and Blender. Unfortunately it is no longer available for download.

January - April, 2018
Crowd

Crowd

Motion-Controlled Game Interface  (Demonstration Video)

Crowd is a combination of several minigame prototypes that used the motion and positioning of people in a real world space to control the game! This project was developed as an individual senior design project using Unity (C#) and a custom OpenCV plugin for Unity (C++).

August - December, 2017

Skills

Areas of Expertise
  • Unity Development
  • Gameplay Systems Programming
  • UI Design & Development
  • Multiplayer Networking
  • Backend Development
  • Mobile App Development
  • Third Party Integrations
Programming Languages
  • C#
  • Javascript/Typescript
  • Dart
  • C/C++
  • Java
  • Python
  • HTML 5/CSS 3
Tools & Technologies
  • Unity
  • Godot
  • Flutter
  • Node.js
  • PostgreSQL
  • Blender
  • MySQL

Education

Purdue University

Bachelor of Science - Computer Science
Concentrations in Software Engineering, Computer Graphics and Visualization
August 2013 - December 2017
About Me

About Me

Creating and playing games is one of my greatest passions in life and I love crafting and sharing those exciting play experiences with others.
Outside of games I love listening to music, enjoying great food, playing disc golf, spending time with friends and family, and being a dad!